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Final Fantasy VII Guide - WalkthroughThe Temple of the Ancients
The Temple of the Ancients is located quite a bit south of Junon, and southeast from Fort Condor. It's on an island with a pyramid-like figure sticking out of the forests. It's not very hard to spot. Enter, and after the scenes, you'll be in the Temple itself. and you won't be able to get out anymore, so make sure you're prepared.
When you gain control of Cloud again you'll find that you're in a large maze which seems hard to navigate in. It's alot easier than your first impression will tell you though.
Start exploring. Ignore the first stairs, they lead nowhere. Instead, walk further and take the stairs down. Here climb the vines down, and walk to the right underneath the large stairs. Inside the chest you can grab a Trident. From the chest, ignore the stairs on the upper part of the screen, and head right. Climb the large vines. You can try entering the doorway, but it's sealed, so walk further. The strange person is who you'll want to follow. Walk the stairs. First climb the large vines, and grab the Mind Source that is on your way. Then enter the doorway the person also went though. After the scene he can sell you some basic items, heal you, and even save your game. The chest on the right holds a Silver Rifle.
Go back outside, and climb the vines back down. Go down underneath the door- way and grab the Turbo Ether. Now walk down the large stairs, and follow the path until you can climb the little vines down. The chest there holds a Rocket Punch. Follow the path and climb the vines up. Walk underneath the hallway in front of cloud, then walk right, down the stairs, and climb the large vines to reach the 'Lucky Plus' Materia, which is the Luck Plus Materia. Go back and follow the path where the other ancient went.
You'll now be in a room with large rolling boulders that have the shape of a 'U'. This requires precise timing so that Cloud will come under the open part of the boulders, then run quickly a bit further so you Cloud can be under the next open part of the boulder. Quickly run up to the purple pool when you've reached the end of it. Here, make SURE you grab the Morph Materia, as this is the only time you can get it. After the scene that the pool shows you, walk further to the next screen.
You'll now be in the fabulous Clock Room. You can move the hands of the clock so you can get across the many rooms here. I suggest you move them manually so you can get to all rooms. You can't control the hand of the seconds, but if you're walking over that one can push you off. If you do this you'll get into a battle, but you can also get the Nail Bat from the chest. When you exit the room, you'll be at the previously sealed door. From there, head to the Clock Room again.
There are many treasures to be found, and although optional, I suggest you get them. Move the hands of the clock so you can get to all rooms. Here's what they all lead to:
I = Enemy Encounter (Toxic Frog X2, Jemnezmy)
II = Dead End III = Enemy Encounter (8 Eye X2) IIII = Princess Guard V = Ribbon VI = Puzzle with doorways VII = Trumpet Shell VIII = Megalixir IX = Dead End X = Rolling Boulder Room XI = Dead End XII = Temple Exit
To proceed with the game you'll need to go to VI. Equip someone (Cloud) with the Ribbon, which is one of the best accessories in the game. In the next screen you'll have to solve a puzzle of some sorts.
This is a lame attempt at an ASCII map, I know, but it can do the trick. There are 9 doorways, and I've numbered them 1-9. The first number represents the door's number. The second number resembles where you came from. So if you go through door 7, you'll come out of door 8 (hence the second number at door 8 is number 7). You can also jump down where the dots are, or basically the left side of the screen. To get back up, you'll have to take a door. Now check which door the person you're following took and walk into the door you expect him to come out from. In this particular come out of. The chest on the lower left holds a Work Glove. After opening the door, say open sesame and go through. After the scene you'll have to fight Red Dragon.
.------------------------------------------------------------------------------. |Name: Red Dragon (Level: 39) |Nullifies: Gravity | |HP: 6800 |Absorb: Fire | |MP: 300 |-----------------------------------| |Exp: 3500 |Status Effect Weaknesses: | |AP: 200 |Poison, Slow, Paralyzed, | |Gil: 1000 |Darkness | |Drops: Dragon Armlet(100%) | | |Steal: --- | | |Morph: --- '-----------------------------------| |Attacks: Dragon Fang [1 Enemy, Phys Atk, 1387.5 Base Damage]; Tail Attack [1 | |Enemy, Phys Atk, 693.75 Base Damage]; Red Dragon Breath [1 Enemy, Mag Atk, | |930 Base Damage] | |------------------------------------------------------------------------------| |Strategy: This boss isn't the hardest in the game, but can still pack a punch.| |Start the battle with Big Guard and keep this up. Poisoning him can help, as | |can slowing him or paralyzing him. Stay away from Fire, so no Kjata either (if| |you even have it yet). Aqualung does decent damage so repeat that along with | |Odin. Stay healed and you should be able to beat him fairly quickly due to his| |low HP. | '------------------------------------------------------------------------------'
Give Cloud the Dragon Armlet, and pick up the Bahamut Materia that the Red Dragon dropped (or perhaps transformed into). Walk to the right and inspect the floating temple. During the scene, agree with Cait Sith. Exit the area, and heal up at the ancient on the left. I also suggest saving your game, and giving someone the Bahamut Materia (preferably the one with the highest Magic, probably Aeris). Now go back to the clock room. You can only go to room XII now.
(Perfect Game Note 16:)
Before you go into room XII, give her an armor and weapon that's not unique. That means no Princess Guard, Umbrella, etcetera. You can give her Materia though, along with an Accessory. You know why this all is needed.
In room XII, you can't just exit through the door, oh no. It's time for one big, badass boss battle. In fact, one of the hardest bosses lies around the corner. Walk over to the door, and the battle with Demon's Gate begins.
After the battle a whole bunch of scenes will occur. Pay attention to the story, until you find yourself awakening in Gongaga. Exit the town, and find the Tiny Bronco on the beach south of Gongaga.
(Fort Condor Note 11:) Yep, after the Temple of the Ancients, it's time to do yet another battle here. While the game says you don't get anything (gives a tiny blank text box), you receive 5 X-Potions for winning this 10th battle.
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Table of Contents
Walkthrough Part 27 â Return to Rocket Town and Cosmo CanyonCharacters
Obtainable Items
Area: Rocket Town
Area: Cosmo Canyon
Walkthrough Part 27 â Return to Rocket Town and Cosmo Canyon Strategy5) Proceed back to the Shinra No. 26 Rocket6) While fending off enemy Shinra Soldiers, go up the stairs in the front of the rocket. Cid will automatically join your party for the boss battle.7) Climb up the ladder to initiate the boss battle.8) Boss Battle with Rude10) Proceed to the cockpit. Then, the team will be locked and launched into space.11) Proceed to the right doorway leading to another Huge Materia.13) You will encounter a control panel that requires a password to release the Huge Materia16) Go to the Rocketâs engine room and watch a cutscene.17) Follow Shera to the Escape Pod.20) Speak to the man three times and he will give you Cidâs Ultimate Weapon Venus Gospel.22) Proceed to the stairs leading to the observatory.24) Surrender the four huge materia you acquired25) Examine the blue materia and you will obtain a Bahamut ZERO MateriaOther Walkthroughs
Final Fantasy 7 (FFVII) Recommended Article List
(Redirected from Gaia (Final Fantasy VII))
The Compilation of Final Fantasy VII is a metaseries produced by Square Enix. A subseries stemming from the main Final Fantasy series, it is a collection of video games, animated features and short stories based in the world and continuity of Final Fantasy VII. Officially announced in 2003 with the reveal of Final Fantasy VII: Advent Children, the series' core products are three video games and one movie release. Alongside these are tie-in products and spin-offs including books, mobile games and an original video animation. Advent Children and the mobile title Before Crisis: Final Fantasy VII are a sequel and prequel to VII, respectively focusing on Cloud Strife, the original game's main protagonist, and covert operatives known as the Turks. Crisis Core: Final Fantasy VII follows the story of Zack Fair, an important major character in VII, while Dirge of Cerberus: Final Fantasy VII, which acts as a sequel to Advent Children, follows Vincent Valentine, one of the original's optional characters.
The series was conceived by Yoshinori Kitase, the original game's director, and Tetsuya Nomura, the main character designer. Nomura would become the main designer for each entry in the Compilation. Other returning staff include writer Kazushige Nojima, art director Yusuke Naora, and composer Nobuo Uematsu. The video games belong to different genres, with none of them being traditional role-playing games due to production pressures related to the genre. While the first title revealed was Advent Children, it ran into delays during post-production, so the first Compilation title to be released was the mobile game Before Crisis.
Final Fantasy 7 Download
Of the core titles, Before Crisis is the only one still unreleased in the west due to issues with overseas platform compatibility and staff changes. Reception of titles in the Compilation has been mixed, with Advent Children being praised for its visuals and criticized for its confusing nature. Before Crisis and Crisis Core have received praise, while Dirge of Cerberus garnered a mixed response. The presentation of the Compilation as a whole has met with a mixed response, and later staff linked it to the decline of the Final Fantasy series' prestige in the West. The Compilation inspired the creation of Fabula Nova Crystallis Final Fantasy, a similar subseries of linked video games.
Titles[edit]
Video games[edit]
Films[edit]
Related media[edit]
Multiple pieces of tie-in media have been created for the Compilation, nearly all relating to Advent Children. To promote Advent Children Complete, a series of short stories were written by Kazushige Nojima under the umbrella title On a Way to Smile.[18][23] The stories were later collected into a single paperback volume and released on April 16, 2009.[24] An animated adaptation of one story, 'Case of Denzel', was included in all copies of Advent Children Complete.[16] Nojima also wrote Final Fantasy VII Lateral Biography: Turks ~The Kids Are Alright~, a novel set a short time before Advent Children. The novel was illustrated by Shou Tojima.[25]
A mobile racing game based on a mini game from VII, Final Fantasy VII G-Bike, was released on October 30, 2014, for iOS and Android. A western release for the title was planned.[26] It was developed by Japan-based developer CyberConnect2 as part of a planned subseries of mobile games based on VII's mini games.[27] While related to VII and the Compilation due to its nature, the developers confirmed that it was not related to nor affected the Compilation itself.[28] Due to difficulties delivering continual satisfactory service, G-Bike was shut down in 2015 without seeing a Western release.[29]
Setting[edit]
The setting of Final Fantasy VII is a world that has been described as an industrial or post-industrialscience fictionmilieu.[30] It is referred to as 'the Planet' by the series characters, and was retroactively named 'Gaia' in some Square Enix promotional material and by game staff.[31][32] The planet's lifeforce is called the Lifestream, a flow of spiritual energy that gives life to everything on the Planet. Its processed form is known as 'Mako'.[33][34][35] During VII and its prequels, the Lifestream is being used by the megacorporation Shinra as an energy source. This is in turn causing the Planet to dangerously weaken, threatening the existence of everything and everyone on the planet.[36] The main narrative of VII focuses on an eco-terrorist group known as AVALANCHE, chronicling their conflict with Shinra president Rufus Shinra and his subordinates, including the covert Turks, and SOLDIER, an elite fighting force created by giving humans raw Mako.[37] Eventually, all come under threat from Sephiroth, a member of SOLDIER created through Shinra experimentation and driven mad when he learns the truth about his origins, and Jenova, an alien lifeform which seeks to destroy all life on the Planet.[38][39] Among the main characters are Cloud Strife, a mercenary and self-proclaimed ex-SOLDIER, Aerith Gainsborough, a flower seller and last member of an ancient tribe known as the Cetra,[40]Tifa Lockhart, Cloud's childhood friend, and Vincent Valentine, a former Turk who was made immortal by Shinra experimentation. During the conflict, Sephiroth summons a destructive spell called Meteor to mortally wound the Planet. When Aerith attempts to summon Holy, a defense mechanism that can stop Meteor, she is killed by Sephiroth. Eventually, the party are successful in defeating Sephiroth, and the Lifestream reinforces Holy, successfully stopping Meteor.[41]
The Compilation titles act as continuations and expansions on the core narrative, with them focusing on various characters. Advent Children begins two years after VII, when people across the world are succumbing to a disease called Geostigma and Cloud, suffering from guilt, is forced to confront Kadaj, Loz and Yazoo, avatars of Sephiroth's will.[18][42]Before Crisis begins six years prior to the events of VII, and follows the confrontations between the Turks and the original incarnation of AVALANCHE.[43]Crisis Core takes place in a similar time period, but follows events from the point of view of Zack, a SOLDIER who befriended Cloud and was killed by Shinra troops after turning against the company. Among the characters who interact with Zack is Genesis Rhapsodos, a member of SOLDIER who successfully rebels and eventually decides to protect the Planet.[44]Dirge of Cerberus is set a year after Advent Children, and focuses on Vincent's conflict against Deepground, a sect of SOLDIER that was trapped beneath Midgar during Meteor's descent. Last Order takes place during the events at Nibelheim, where Jenova was originally stored and Sephiroth first found out about himself.
Production[edit]Creation[edit]
Final Fantasy VII director and Compilation co-creator Yoshinori Kitase at the 2009 Electronic Entertainment Expo.
The Compilation of Final Fantasy VII was created by Yoshinori Kitase and Tetsuya Nomura, the respective director and character designer for Final Fantasy VII. It was at one point defined by Square Enix as their first step towards 'polymorphic content', a marketing and sales strategy to '[provide] well-known properties on several platforms, allowing exposure of the products to as wide an audience as possible.'[45] Speaking on why VII had been chosen for such a project, Kitase explained that the ending left far more development opportunities open for characters and setting than other games in the series.[46] There was also a strong financial benefit to creating the Compilationâfollowing the unprecedented financial upturn prompted by the release of Final Fantasy X-2 just prior to the 2003 merger of Square and Enix into Square Enix, then-CEO Yoichi Wada decided that the company could tap into fan demands for continuations of the story of Final Fantasy VII.[47]Sonic adventure 2 pc download.
The first title to be conceived was Advent Children, original envisioned as a short film presentation created by Visual Works, the animation studio behind CGI cutscenes for the company's games. Early in pre-production, plans to make Advent Children a video game rather than a film were considered, but due to several factors including Visual Works' lack of experience with actual game production, it remained a film.[48][49] One of the main conditions for the project's launch was to reunite the original staff members of Final Fantasy VII: Nojima, art director Yusuke Naora, composer Nobuo Uematsu. After Advent Children began development, it was decided by the team that one title was not enough to fully explore the VII universe. In response, Before Crisis, Dirge of Cerberus and Crisis Core were conceived so as to embrace more aspects of the world and characters.[48] Nomura himself was surprised at the creation of the games, having originally assumed that the film would be the sole product of the project.[50]
Development[edit]
Each title had a different impetus fueling its creation and development: Before Crisis was thought up by Hajime Tabata, a new employee at Square Enix's mobile division, when asked by Nomura to create a video game featuring the Turks.[51]Dirge of Cerberus was inspired by Vincent's choice of weapon, Kitase's love of first-person shooters, and the challenge it would provide developers.[52][53] Prior to the series solidification and the release of Advent Children and Before Crisis, the team had considered other gun-wielding Final Fantasy protagonists for such a game.[54]Crisis Core originated simply as either a Final Fantasy spin-off or a port of Before Crisis for the PlayStation Portable, and after talks with Kitase and Nomura, it was decided to make it another title in the Compilation.[55][56] The creation of Before Crisis after Advent Children began a lettering formula for the series later used by the staff as common abbreviations: 'AC' stood for Advent Children, 'BC' for Before Crisis, 'CC' for Crisis Core and 'DC' for Dirge of Cerberus. The sequence was nearly disrupted when Crisis Core's title was considered as Before Crisis Core, but the 'Before' part of the title was soon dropped, coincidentally creating the sequence.[57]
Before Crisis began development in 2002.[32] The Compilation was first unveiled in 2003 with the announcement of Advent Children.[58] None of the titles in the series up to that point were traditional role-playing games like the original. The explanation for this was that traditional RPGs took long production periods and a large staff, which would have made the project stand out a bit too much. One of the other considerations for the team was not to make the titles lightweight as X-2 had been, due to backlash from parts of the fanbase. Conversely, making Final Fantasy X-2 reminded the team that they did not need to stick to completely serious traditional RPGs, enabling the original creation of the Compilation.[48] While Advent Children was the first Compilation title to begin production, it ran into problems during post-production, resulting in the first released title being Before Crisis, despite it being the second title to begin development.[58][59]Before Crisis was also originally planned for release in North America, but the mobile phones available in North America at the time were not able to handle the game. In addition, the producer Kosei Ito left Square Enix in 2008 and Tabata moved on to other projects, leaving its localization unlikely.[60] Japanese animation studio Madhouse created a commercial to promote Before Crisis. Due to its success and staff feelings that important scenes from VII represented in Advent Children had been needlessly disjointed, the studio was chosen to produce an animated film: this eventually became Last Order.[61]Crisis Core was originally going to be an action game, but became an action RPG, staying within the staff's design strengths while incorporating action elements.[55][62]
Wada had stated in 2006, while the development and release of Compilation titles was still ongoing, that the Compilation could remain an active franchise until 2017, the twentieth anniversary of Final Fantasy VII's release.[63] After finishing work on Advent Children Complete, the team announced that they would take a break from the series, although they stated that they still have various ideas for future titles.[64] In later interviews relating to Final Fantasy VII, multiple staff members including Nomura stated that the Compilation was only ever intended to extend to three games and a movie, ending with the release of Crisis Core. Their reasoning was that releasing any more would saturate the market.[47]
Reception[edit]
Compared to the original VII, which received near-universal critical acclaim and later cult status as a classic game, the entries in the Compilation have often garnered a mixed reception, and the Compilation as a whole has been critiqued by some. In July 2007, Edge magazine stated that the titles 'could be of a high quality, but there is also a perversion of the original.'[68] RPG Site's Alex Donaldson, during a review for Crisis Core, said that the Compilation was 'too far detached from the lore of Final Fantasy VII.' While critiquing Advent Children and Dirge of Cerberus, and faulting Before Crisis's lack of the original game's characters, he felt that Crisis Core was the Compilation's 'first classic [Final Fantasy VII] spinoff.'[69]RPGFan's Stephen Meyerink said that the Compilation titles prior to Crisis Core had 'expanded, extended, and retconned [the story] into what some would call an unrecognizable mess.'[70] Alexa Ray Corriea, writing for Polygon, was highly critical, saying that few of the Compilation titles were good, and only served to 'cheapen the 1997 [PlayStation] original.'[71]
Reviews for Advent Children have been mixed to positive: while critics have praised the presentation, graphics and fan appeal, all reviews agree that the story's context and delivery were confusing for people new to the series.[72][73][74] While western critics were positive about Last Order, the OAV received heavy fan criticism in Japan due to its retconning of key events, which prompted the team to ensure that the event was faithfully recreated in Crisis Core.[56][75][76]Before Crisis, due to remaining in Japan, has received limited attention in the west, but previews have been highly positive, with many praising the gameplay and graphics as being impressive for a mobile game.[22][77][78] Opinions for Dirge of Cerberus were decidedly mixed. While many praised the story and characters, especially the focus on Vincent's character and development, critics were mixed to negative about the graphics and gameplay.[4][79][80][81] Japanese magazine Famitsu notably gave the game a delayed and highly critical review.[82]Crisis Core was generally praised, with many enjoying the story's intimate presentation of the characters and action-oriented gameplay, despite some criticism for it being aimed at fans of VII.[83][84][85][86] Critics of the Compilation have generally cited Crisis Core as the best title of the series.[69][70][71]
Sales[edit]
Many of the titles have received strong sales. Through 2006, Advent Children met with high sales, with 1 million units sold in Japan, 1.3 million in North America, and 100,000 in Europe, making a total of 2.4 million copies sold worldwide.[87] The original version went on to sell four million copies worldwide by 2009.[18]Advent Children Complete also met with strong sales, selling 100,000 copies on its first day of release in Japan.[88]Advent Children Complete was cited as a reason for the increase in sales of the PlayStation 3 console.[89][90]Before Crisis registered 200,000 users on launch day, making it the best-sellingmobile game up until that time, and was accessed 1.6 million times by June 2006.[1][91]Dirge of Cerberus shipped 392,000 units in its first week, and went on to sell 460,000 units in North America and 270,000 units in Europe.[92][93]Crisis Core sold 350,000 copies in Japan on its release date, while it sold 301,600 copies in its first month of release in the United States.[94][95] It went on to sell 3.1 million units worldwide.[96]
Legacy[edit]
The process of thought behind the Compilation would later inspire the creation of Fabula Nova Crystallis Final Fantasy, a subseries of games linked by a common mythos, and would use lessons learned from the Compilation production process.[97] On an individual level, Before Crisis's popularity would inspire the creation of another mobile title within the Fabula Nova Crystallis subseries: originally titled Final Fantasy Agito XIII, it would later change platforms and be renamed Final Fantasy Type-0.[98][99][100] The battle sequences in Advent Children also served as inspiration for Motomu Toriyama when creating the battle system for Final Fantasy XIII.[101] Former staff members have blamed the Compilation, in conjunction with other extensions of titles like Final Fantasy X, for undermining the series' market presence and fan trust in the West.[47]
References[edit]
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Compilation_of_Final_Fantasy_VII&oldid=904158288'
Tetsuya Nomura's designs of the main playable characters in the original Final Fantasy VII game. Clockwise from top right: Cait Sith, Tifa, Barret, Cloud, Aerith, Yuffie, Red XIII, Vincent and Cid
Final Fantasy VII, a role-playing video game developed by Square (now Square Enix) and originally released in 1997, features a large number of fictional characters in both major and minor roles. VII has been followed by multiple sequels and prequels, grouped into the multimedia series Compilation of Final Fantasy VII: these include the 2004 mobile game Before Crisis, the 2005 movie sequel Advent Children, the 2006 shooter spinoff Dirge of Cerberus, and the 2007 action game Crisis Core. Other media include spin-off books and the original video animationLast Order. The setting of Final Fantasy VII is a world that has been described as an industrial or post-industrialscience fiction setting.[1] It is referred to as 'the Planet' in most of the games, and was retroactively named 'Gaia' in some Square Enix promotional material.[2]
VII follows Cloud Strife, a troubled mercenary who joins with an eco-terrorist group to stop Shinra from draining the life of the Planet to use as an energy source. As the story progresses, conflicts escalate and the world's safety becomes their central concern as new forces emerge to challenge the original group. Cloud and his team eventually face off against the game's antagonist, Sephiroth. Other important characters in the series include Aerith Gainsborough, a flower seller who becomes a good friend to Cloud; Zack Fair, Cloud's friend, a former soldier of Shinra and the protagonist of Crisis Core; and Vincent Valentine, a man made immortal by Shinra experimentation and the protagonist of Dirge of Cerberus. The conflict between Cloud and Sephiroth forms the core narrative around which many of the series' stories are built. Other characters include the Turks, a covert group which originally worked for Shinra.
The original characters were designed by Tetsuya Nomura, who had done monster designs for Final Fantasy VI and was chosen for the role after his designs impressed producer Hironobu Sakaguchi. Nomura was responsible for many of the characters and their stories. The scenario for the original game was written by Sakaguchi, Yoshinori Kitase and Kazushige Nojima. Nomura, Kitase and Nojima have been involved in other titles in the Compilation. The characters of VII have met with positive reception in contemporary and modern reviews, while their portrayal in the Compilation titles has been mixed: while Crisis Core was generally praised, the focus on secondary characters in Dirge of Cerberus drew mixed opinions from some, while their appearance in Advent Children was generally cited as confusing or poor for newcomers to the series. The entire cast, along with multiple side characters and villains, have remained popular among critics and series fans over the years, with many lists and opinion polls citing them as some of the best characters in the Final Fantasy series.
Concept and creation[edit]
The original concept for Final Fantasy VII's world was for a fully modern setting, but after the project moved from the 2D Super Nintendo Entertainment System to development for the PlayStation console, the setting altered with it. Elements from the original concept were later used in Final Fantasy VIII and Parasite Eve.[3] The game's producer, Hironobu Sakaguchi, chose character designerTetsuya Nomura to create the main cast. Nomura had previously worked on monster designs for Final Fantasy VI. Sakaguchi chose Nomura after being amused by the way Nomura did the storyboarding for the cutscenes.[4] Talking of his role as character designer, Nomura stated that when he was brought on, the main scenario had not been completed, but he 'went along like, 'I guess first off you need a hero and a heroine', and from there drew the designs while thinking up details about the characters. After [he'd] done the hero and heroine, [he] carried on drawing by thinking what kind of characters would be interesting to have. When [he] handed over the designs [he'd] tell people the character details [he'd] thought up, or write them down on a separate sheet of paper.'[5] Nomura also created Zack Fair, who was a late addition to the cast meant to add depth to Cloud and Aerith's relationship, and came up with the name for Red XIII, wanting an 'interesting' name that combined a color and a number.[5] Although the game was Nomura's favorite Final Fantasy project, he felt that it was hindered by graphical limitations, and that his designs were, consequently, very plain in comparison to his 'true' style.[6]
The game's plot was created by Sakaguchi, although the majority of scenario writing was done by Yoshinori Kitase and Kazushige Nojima, who conceived of the Shinra plot thread, Cloud and Sephiroth's relationship and Cloud's backstory. The Lifestream, the source of life for the planet, was one of the earliest concepts created for VII, but its depiction and purpose changed drastically during development.[7] The concepts behind the Lifestream and Aerith's iconic death scene were sparked in Sakaguchi by the death of his mother, which inspired a wish to create a realistic death for Aerith rather than a 'Hollywood' sacrificial death.[8] The 'dark' theme described by Nomura is continued throughout the Compilation, with characters such as Kadaj, Loz and Yazoo in Final Fantasy VII: Advent Children and the Tsviets in Dirge of Cerberus: Final Fantasy VII. Producer Yoshinori Kitase stated that voice acting was one of the topics to which the Compilation team paid close attention. As Cloud and Vincent have similar personalities, care was taken to differentiate between them and their dialogue.[9] The compilation was originally conceived as only one title (Advent Children), which focused on Tifa and Cloud, but they eventually expanded it into a collection which included other games focusing on other characters, such as Zack and Vincent.[10] Nomura himself requested Hajime Tabata, the director of Before Crisis, to create a game focusing on the Turks.[11]
Playable characters[edit]Cloud Strife[edit]
Cloud Strife (ã¯ã©ã¦ãã»ã¹ãã©ã¤ãKuraudo Sutoraifu) is the protagonist of Final Fantasy VII and Advent Children and a recurring character through the Compilation. In Final Fantasy VII, he is a mercenary employed by the eco-terrorist organization AVALANCHE.[12] He claims to be a former member of SOLDIER, until a traumatic experience helps him discover lost memories of his true self.[13] Cloud is voiced in English by Steve Burton from 2002-2018, and Cody Christian in Final Fantasy VII Remake. His Japanese voice actor is Takahiro Sakurai.[14]
Tifa Lockhart[edit]
Tifa Lockhart (ãã£ãã¡ã»ããã¯ãã¼ãTifa RokkuhÄto, originally romanized as 'Tifa Lockheart') is a childhood friend of Cloud. She is one of the lead members of AVALANCHE and it is she who initially convinces Cloud to join them in their rebellion against Shinra. She ultimately helps to unlock Cloud's missing memories when they fall into the Lifestream together, and she is originally the only character who knows of Cloud's past. Tifa appears in all the Compilation of Final Fantasy VII titles. She is voiced in English by Rachael Leigh Cook from 2005-2018, and Britt Baron in Final Fantasy VII Remake. In Japanese she is voiced by Ayumi Ito in most appearances, YÅko Asada in Ehrgeiz (arcade), & YÅ«ko Minaguchi in Ehrgeiz (PlayStation).[15]
Aerith Gainsborough[edit]
Aerith Gainsborough (ã¨ã¢ãªã¹ã»ã²ã¤ã³ãºãã¼ã«Earisu GeinzubÅ«ru, originally romanized as 'Aeris Gainsborough') is a flower peddler on the streets of Midgar. She is sought after by Shinra's research department because she is the last of the Cetra (also known as the Ancients), and as such, Shinra believes she is the key to finding the fabled Promised Land. Despite her dying at Sephiroth's hands during the events of VII, Aerith's spirit maintains her cognitive powers and she is able to retain her individuality while in the Lifestream. Aerith, or her influence, appears in nearly every title in the Compilation of Final Fantasy VII. Aerith is voiced by Mandy Moore in Kingdom Hearts, Mena Suvari in Advent Children, Andrea Bowen in Crisis Core, and Briana White in Final Fantasy VII Remake. Her Japanese voice actress is Maaya Sakamoto.[16][17]
Barret Wallace[edit]
Barret Wallace (ãã¬ããã»ã¦ã©ã¼ã¬ã¹Baretto WÅresu) is the former leader of the eco-terrorist group AVALANCHE, opposed to Shinra's use of Mako technology, which he believes to be killing Gaia. He is also the adoptive father of Marlene, the daughter of his dead friend, Dyne. Initially, he distrusts and dislikes Cloud, believing him to be nothing more than a heartless mercenary-for-hire, but eventually changes his opinion of him for the better. After AVALANCHE disbands, Barret chooses to continue his mission to save the Planet by trying to find a new energy source to replace Mako. He is voiced in English by Beau Billingslea in Advent Children and Dirge of Cerberus, and John Eric Bentley in Final Fantasy VII Remake. His Japanese voice actor is Masahiro Kobayashi.[18]
Yuffie Kisaragi[edit]
Yuffie Kisaragi (ã¦ãã£ã»ããµã©ã®Yufi Kisaragi) is the daughter of the leader of Wutai, who feels her country has lost its former glory in the aftermath of a war with Shinra and has become a resort town.[19] Yuffie is voiced in English by Christy Carlson Romano in Advent Children, and by Mae Whitman in Dirge of Cerberus. Her Japanese voice actress is Yumi Kakazu.[20]
Vincent Valentine[edit]
Vincent Valentine (ã´ã£ã³ã»ã³ãã»ã´ã¡ã¬ã³ã¿ã¤ã³Vinsento Varentain) is an optional character in Final Fantasy VII. He is the protagonist of Dirge of Cerberus and its mobile spinoff. Cloud and the others discover him sleeping inside a coffin in the basement of the Shinra Mansion, where he joins them in their quest to hunt down Sephiroth.[21] Vincent reveals very little about himself after his original introduction, and his backstory is explored in Dirge of Cerberus as well as other Compilation of Final Fantasy VII titles. He is voiced by Steven Blum in English and by ShÅgo Suzuki in Japanese.[22]
Zack Fair[edit]
Zack Fair (ã¶ãã¯ã¹ã»ãã§ã¢Zakkusu Fea) is a minor character in Final Fantasy VII, although he is the protagonist of its prequel, Crisis Core. In the original game, Zack appears only in flashback sequences. He also appears in the Compilation of Final Fantasy VII titles Before Crisis, Last Order and Advent Children. He is voiced in Japanese by Kenichi Suzumura and in English by Rick Gomez.[23]
Red XIII[edit]
Red XIII (ã¬ããXIIIReddo SÄtÄ«n, pronounced 'Red Thirteen'), birth name Nanaki (ããã), is a powerful, intelligent member of an unnamed feline species with the ability to speak.[24] In Final Fantasy VII, he temporarily joins Cloud's team after they rescue him from Hojo at the Shinra building, who was attempting to breed him and Aerith together in order to preserve what he believes to be two endangered species.[25] Red XIII believed that his father, Seto, was a coward who abandoned their home, Cosmo Canyon, during a war with the Gi Tribe. Upon returning to Cosmo Canyon, however, his adoptive grandfather, Bugenhagen, brings Red XIII to the petrified body of Seto and reveals that he had sacrificed his life to save the village and single-handedly fought the entire invading army.[26] Learning the truth, Red XIII becomes inspired and gains the courage to permanently join Cloud's group.[27] Red XIII makes additional appearances throughout the Compilation. In Before Crisis, he defends a female of his species named Deneh and is subsequently captured by the Turks. In the On the Way to a Smile novella 'Case of Nanaki', Red XIII struggles with the knowledge that he will outlive his friends.[28] He also appears briefly in Advent Children and Dirge of Cerberus; in the former, he aids in the fight against the rogue summoned monster Bahamut SIN, and in the latter he is briefly glimpsed resting with Shelke during the ending.[29] In Final Fantasy VII Lateral Biography Turks -The Kids Are Alright-, he saves a young girl from drowning, and briefly encounters Turk member Tseng.[30]
Red XIII was the fourth character to be created by Nomura, who wanted a four-legged playable character in the cast despite inevitable graphical difficulties. He was originally conceived as a member of SOLDIER. His standard name, 'Red XIII', was thought up by Nomura during the concept stage because he wanted something that didn't sound like a normal name. The final name came from combining the character's hair color with the number 13, an unlucky number. His real name, Nanaki, was chosen by other staff members.[31] Nomura gave Red XIII tattoos and a general Native American motif. The character's tail having a flame at its tip was made to add more color.[2] The name Nanaki was chosen due to its Native American sound, which linked with Red XIII's theme and backstory.[32] Red XIII's limited appearance in Advent Children was due to difficulties with accurately animating the character's hair in a realistic manner. For his action scenes, four separate CGI layers had to be created and overlapped.[33] In Advent Children, his single voiced appearance to date, he is voiced by Liam O'Brien in English and Masachika Ichimura in Japanese.[34]
Cait Sith[edit]
Cait Sith (ã±ããã»ã·ã¼Ketto ShÄ«) is a robotic talking cat.[35] In Final Fantasy VII, he rides on the back of an unnamed robotic moogle; in later installments in the Compilation of Final Fantasy VII, he either walks by himself or rides Red XIII. As a robot, he can be rebuilt and replaced, and is controlled by Reeve Tuesti, whose original intent during Final Fantasy VII was to infiltrate Cloud's group and sabotage their resistance efforts on behalf of his Shinra employers.[36] Having a change of heart, he decides to help the group, even risking his life at one point by destroying a version of himself to extract the Black Materia needed by Sephiroth to summon the Meteor spell.[37][38] He appears briefly in Advent Children, and acts as a supporting character throughout Dirge of Cerberus. He is voiced by Greg Ellis in English and by Hideo Ishikawa in Japanese.[39]
Cid Highwind[edit]
Cid Highwind (ã·ãã»ãã¤ã¦ã¤ã³ãShido Haiuindo) is an airship pilot. He is first encountered trying to restart a rocket program cancelled by Shinra due to the actions of his assistant Shera when she was concerned for the safety of the rocket.[40] He blames Shera for the incident as he does not believe her concerns were justified, and verbally abuses her.[41] However, her concerns regarding the oxygen tanks are proven to be correct when an explosion temporarily traps Cid during a later successful attempt to launch the rocket against Meteor. As a result, Cid is able to forgive her.[42] Cid also appears in Before Crisis, Advent Children and Dirge of Cerberus. In Advent Children, he briefly rejoins the party to fight against Bahamut SIN. In Dirge of Cerberus, he aids the World Regenesis Organization in launching an attack on Deepground headquarters, and later in fighting Omega WEAPON. He is voiced by Chris Edgerly in English and Kazuhiro Yamaji in Japanese.[43]
Turks[edit]
The Turks (ã¿ã¼ã¯ã¹TÄkusu) are a group of covert operatives who work for Shinra through many of the events of VII, and later become an independent force. Officially, while part of Shinra, they were known as the Investigation Sector of the General Affairs Department. In Final Fantasy VII, several Turks serve as recurring antagonists, although they are not above forming temporary alliances with the game's group of central characters.[44] They are also the playable characters and protagonists of the Final Fantasy VII prequel, Before Crisis, which focuses exclusively on their actions in the years leading up to the events of the original game. The player chooses from eleven unnamed Turks, each with his or her own backstory, personality, strengths and weaknesses. With one exception, each Turk is identified based on their weapon and sex. Among important Turks in the series are:
Antagonists[edit]Sephiroth[edit]
Sephiroth (ã»ãã£ãã¹Sefirosu) is the main antagonist of Final Fantasy VII and Advent Children. Originally a member of Shinra's SOLDIER elite, a traumatic incident involving his true origins drove him insane. This prompts him to abandon his humanity and attempt to attain godhood by absorbing the Lifestream, the source of life on the planet.[53] He manipulates and tortures Cloud over the course of Final Fantasy VII, and kills Aerith at the Forgotten City. Cloud ultimately destroys him at the end of the game, but he returns in Advent Children, where he is reborn and subsequently defeated again by Cloud. Sephiroth also appears in nearly every title in the Compilation of Final Fantasy VII. The character is voiced in English by Lance Bass in Kingdom Hearts, George Newbern from 2005-2018, and Tyler Hoechlin in Final Fantasy VII Remake. In Japanese he is voiced by Toshiyuki Morikawa in most appearances, and Shin-ichiro Miki in Ehrgeiz.[54]
Jenova[edit]
Jenova (ã¸ã§ããJenoba) is an extraterrestrial lifeform who crash landed on the planet two thousand years prior to the events of VII, portrayed in multiple titles in the Compilation as a female humanoid. When Jenova originally crashed, it began infecting the Cetra with a virus, to the point that they were almost wiped out. However, a small group managed to seal Jenova in a tomb, which was later excavated by Shinra. Jenova was mistaken for a Cetra, and samples from her remains were used in the experiments that created SOLDIER and Sephiroth.[55][56][57] Sephiroth and Jenova's goal in both Final Fantasy VII and Advent Children is to take control of the planet and use it to roam through space until they find another world to build on. In Advent Children, Jenova's last remains are acquired by Rufus, whilst the Remnants hope to find and use them to resurrect Sephiroth. Jenova is also responsible for the disease Geostigma, which infects all those who came into contact with the tainted Lifestream after Sephiroth was defeated.
Jenova's original forms during VII's development were very different from her final incarnation; the original Jenova was a hostile region of the brain that would awake in people possessing certain genes. The name 'Jenova' was to have been inherited by a book written by the Cetra on the subject.[58] While Jenova's 'head' is the term used to describe her remains in Advent Children, this is not technically true, and the term was only used because nothing more suitable could be thought of. One of the ideas discussed for Sephiroth's resurrection was for the remnant to eat Jenova's remains.[59] The disease caused by Jenova's presence in the Lifestream, Geostigma, was based on a discarded concept for Final Fantasy X.[2]
Rufus Shinra[edit]
Rufus Shinra (ã«ã¼ãã¡ã¦ã¹ç¥ç¾
RÅ«fausu Shinra) is the former Vice President of Shinra, who is promoted to President after his father is killed by Sephiroth. Depicted as callous, cunning and ruthless during much of Final Fantasy VII, his attitudes towards how the Shinra Company should be run causes his father to attempt to bar him from ever controlling the company.[60][61][62] As shown in Before Crisis, Rufus was anonymously supplying information to AVALANCHE, intending to have them kill his father. This failed and he is placed under house arrest. However, almost immediately upon his father's death, he claims control over the company and quickly begins running it by way of his preferred method. He later leads Shinra's efforts to find the Promised Land, as well as Shinra's military in battling the WEAPONs. Rufus was thought to have died when his office in Shinra Headquarters was hit by an energy blast from Diamond WEAPON, but in Advent Children it is revealed that he survived, albeit after sustaining great injuries. The On the Way to a Smile novella 'Case of Shinra' depicts his survival, as well as his plans for the future, and how he contracts Geostigma.[28]
He appears in Advent Children in possession of Jenova's remains, and claims that he intends to repair the damage Shinra had caused to Gaia. In Advent Children, Rufus uses a wheelchair and covers himself with a white sheet, and although these are later shown to be a facade while he was holding Jenova's remains.[63] While not seen in Dirge of Cerberus except in a flashback, it is hinted that he is secretly funding the WRO (World Regenesis Organization).[64] Rufus is voiced by Wally Wingert in English and TÅru Åkawa in Japanese.[65]
Kadaj, Loz and Yazoo[edit]
Kadaj (ã«ãã¼ã¸ã¥KadÄju), Loz (ãããºRozzu) and Yazoo (ã¤ãºã¼YazÅ«) are the antagonists of Final Fantasy VII: Advent Children. Known as 'Remnants', they are manifestations of Sephiroth's will, driven to find samples of their 'mother' Jenova to trigger Sephiroth's resurrection and get vengeance upon the world. The three frequently come into conflict with the remains of Shinra and Cloud. Eventually, Kadaj is successful in merging with Jenova's cells, triggering Sephiroth's resurrection. Kadaj, as Sephiroth, is mortally wounded by Cloud and dies in his arms, while Loz and Yazoo die in a final attack on Cloud.
The remnants were created to represent different aspects of Sephiroth's personality: Kadaj represented his cruelty, Loz represented his strength, and Yazoo represented his allure.[66] To fit in with the film's theme of the 'next generation', they were all made younger than Cloud and Sephiroth.[67] Kadaj's original moniker during production was 'Lost Name'.[2] Kadaj, Loz and Yazoo are respectively voiced by Steven Staley/Shotaro Morikubo, Fred Tatasciore/Kenji Nomura and Dave Wittenberg/Yuji Kishi.[65]
Professor Hojo[edit]
Professor Hojo (å®æ¡HÅjÅ) is the biological father of Sephiroth and was the head of Shinra's 'Department of Science and Research' until he resigned after being attacked by Red XIII at Shinra headquarters. While studying Jenova, he infused his unborn child with its cells; the result of this was Sephiroth, who would eventually grow up to have an element of control over Jenova.[55] He was also responsible for making Vincent immortal. In Final Fantasy VII, Hojo is defeated by Cloud and his allies while trying to aid Sephiroth's plans, but in Dirge of Cerberus, it is revealed he survived long enough to store a digital copy of himself in the worldwide network; he subsequently takes control of Weiss' body and attempts through him to summon Omega WEAPON, which will drain the Lifestream from the Planet and launch into space in search of a new world.[68] He is stopped by Vincent with the help of Nero, who merges with Weiss and frees him from Hojo's control, destroying Hojo in the process.[69] Hojo also briefly appears in Before Crisis, Last Order, and Crisis Core. Hojo is voiced in Japanese by Nachi Nozawa and in English by Paul Eiding.[70]
Deepground[edit]
Deepground (ãã£ã¼ã ã°ã©ã¦ã³ã ã½ã«ã¸ã£ã¼DÄ«pu Guraundo SorujÄ, Deepground Soldier) is a military force created by Shinra which acts as the antagonist of Dirge of Cerberus, created by the company using genetic engineering to be a covert force.[71] The leaders of Deepground are the Tsviets, an elite who were infused with genetic material belonging to Genesis Rhapsodos.[72] The Tsviets' original leaders, the Restrictors, were overthrown when the Tsviets used one of their own who had yet to be fully indoctrinated to kill the Restrictor leader.[73] During the events of Dirge of Cerberus, they are manipulated by Hojo possessing their leader into attempting to awaken OMEGA, a means for the Lifestream to escape the planet during times of catastrophe.[74] Although one of the members, Shelke, is rescued from the group, the others are killed, although Weiss' body is rescued by Genesis and transported somewhere.[72] The Tsviets are:
Genesis Rhapsodos[edit]
Genesis Rhapsodos (ã¸ã§ãã·ã¹ ã»ã©ãã½ã¼ãã¹Jeneshisu RapusÅdosu) is a character first seen in Dirge of Cerberus who acts as the antagonist of Crisis Core. Genesis was a product of the same program that created Sephiroth, but Genesis was not as stable as Sephiroth and began suffering from a degenerative process called 'degradation' after being wounded during a sparring match with Sephiroth and Angeal.[72] Allying with a rogue Shinra scientist named Hollander, Genesis fights against the company while seeking a way to stop his degradation using Sephiroth's stable cells.[79][80] Eventually, Genesis is first defeated by Zack, then cured of his degradation by the Lifestream.[72] Genesis was taken in by Deepground, who gave him the codename 'G', and used him to create the Tsviets.[81] Refusing to follow along with the Tsviets plans after their rebellion, he seals himself in a cave until he is needed. During the secret ending of Dirge of Cerberus, Genesis awakes, determined to protect and defend the planet.[72]
Genesis was modeled on the character's Japanese voice actor Gackt, who also composed and performed the theme songs (see 'Redemption') for Dirge of Cerberus. While originally intended as a minor character cameo, Hideki Imaizumi, the producer of Crisis Core, found such a passing use of a character to be a waste and asked Gackt whether he was interested in further involvement. Gackt was eager to continue with the character, ending up being one of the key creative minds behind Genesis' manners and personality. Genesis' outfit became one of Gackt's commonly worn outfits during concerts.[82] Genesis is voiced in English by Robin Atkin Downes in Dirge of Cerberus and Oliver Quinn in Crisis Core.[83]
Other characters[edit]AVALANCHE[edit]
AVALANCHE (ã¢ãã©ã³ãAbaranchi) is an important eco-terrorist organization in the world of Final Fantasy VII. It is introduced as the main rebel force against Shinra, openly opposed to the company's Mako-based energy production, which is draining the planet of life. Two versions of the organization existed: the first acted as the antagonists of Before Crisis, while the second featured many of the protagonists of VII. While the first version of the movement was indirectly destroyed by the actions of their leader, Shinra eventually crush the movement completely, going to the lengths of destroying the sector seven of Midgar.[84] Among its notable members were:
Reeve Tuesti[edit]
Reeve Tuesti (ãªã¼ãã»ãã¥ã¨ã¹ãã£RÄ«bu Tuesuti) is the former head of Shinra's 'Department of Urban Development', and is controller of the robotic cat Cait Sith. In Final Fantasy VII, Reeve originally worked against AVALANCHE, until later deciding to help them in their quest against Sephiroth: feeling repentant about his role, he aids the group through Cait Sith.[88] He is temporarily arrested after Rufus' apparent death, but is released in time to organize an evacuation of Midgar's population before the arrival of Meteor. He also brings the news of Aerith's death to Elmyra Gainsborough, the adoptive mother of Aerith. Reeve plays a minor role in Before Crisis, as the architect responsible for designing Mako reactors and aiding the Turks with the use of Cait Sith. He is not seen in Advent Children, but is heard leaving a message on Cloud's cell phone. He plays a significant role in Dirge of Cerberus, where he has established the World Regenesis Organization, which is dedicated to restoring the Planet. He also appears in the On the Way to a Smile novella 'Case of Denzel' and its OVA adaptation On the Way to a Smile - Episode: Denzel. He is voiced by Jamieson Price in English and by BanjÅ Ginga in Japanese.[75]
Shalua Rui[edit]
Shalua Rui (ã·ã£ã«ã¢ã»ã«ã¼ã¤Sharua RÅ«i) is a minor character in Before Crisis and a supporting character in Dirge of Cerberus. When her sister Shelke was taken by Shinra for their Deepground unit, Shalua went in search of Shelke, joining AVALANCHE in the hope that they would lead her to her sister. During her time there, she received grave injuries resulting in the loss of her right eye and arm, and massive internal damage. This incident prompted her to leave AVALANCHE for good.[89] In Dirge of Cerberus, she is part of the World Regenesis Organization, and is responsible for saving Vincent after he is overcome by the power of Chaos.[90] She is eventually plunged into a coma while she is helping Vincent and Shelke escape and her life support mechanism, her artificial arm, is destroyed. Her ultimate fate is not specified. Shalua is voiced by Kim Mai Guest in English and Yuu Asakawa in Japanese.[75]
Angeal Hewley[edit]
Angeal Hewley (ã¢ã³ã¸ã¼ã«ã»ãã¥ã¼ã¬ã¼AnjÄ«ru HyÅ«rÄ) is a SOLDIER 1st Class who is Zack Fair's friend and mentor, the original owner of the Buster Sword, and a close friend of Genesis and Sephiroth. Produced by the same project that birthed Genesis, when he finds out about his origins, he turns against Shinra and works with Genesis for a time.[72] As he begins suffering from the same degradation as Genesis, he begins seeing himself as a monster and leaves Genesis, temporarily allying with Zack.[91][92] Zack is eventually forced to fight and kill him. Angeal lives on for a while through Lazard Deusericus, the former director of SOLDIER who is made a copy of Angeal, and an animal-like copy. Both eventually die after protecting Cloud from a Shinra attack in Banora. Angeal is voiced by Josh Gilman in English and Kazuhiko Inoue in Japanese.[48]
Lucrecia Crescent[edit]
Lucrecia Crescent (ã«ã¯ã¬ãã£ã¢ã»ã¯ã¬ã·ã§ã³ãRukuretsia Kureshento) is a Shinra scientist first introduced in VII who acts as an important character in Dirge of Cerberus. A scientist working in Nibelheim under Hojo, she worked on the research into Chaos, which she injected into Vincent while he was a Turk assigned to protect her, and provided the maternal DNA for Sephiroth.[55] Ridden with guilt over her actions, she seals herself inside a crystal, essentially becoming immortal and virtually cut off from the outside world.[93] Her memories are uploaded into Shelke, and through them and recordings left behind for him, she is able to communicate with Vincent, eventually leaving a final message that she is glad he survived.[94][95]
Lucrecia was originally a fairly minor character in VII. It was hard for the staff to recreate her for Dirge of Cerberus as they needed to rely on low-detail concept art and in-game models. To create the new model of Lucrecia, the concept team used Sephiroth's appearance as a base, deciding that the latter would have a maternal rather than paternal resemblance.[93] Lucrecia is voiced by April Stewart in English and Rio Natsuki in Japanese.[75]
Marlene[edit]
Marlene (ããªã³Marin) is the young daughter of Barret's friends, Dyne and Eleanor, and the adopted daughter of Barret. Eleanor was killed by an attack from Shinra prior to the events of Final Fantasy VII, and Dyne assumes Marlene to be dead as well. In actuality, Barret adopts her, thinking Dyne is dead. Barret later encounters Dyne, who has gone insane. After fighting Barret, Dyne entrusts Marlene to Barret's care and commits suicide. For most of Final Fantasy VII, Marlene is left in the care of Elmyra, Aerith's adopted mother. During Advent Children, she lives with Cloud, Tifa, and Denzel, while Barret is searching for a new power source for the Planet. She is instrumental in making Cloud return to his friends and continue fighting against Sephiroth's Remnants. Marlene is voiced by Grace Rolek in English and MiyÅ« Tsuzurahara in Japanese. In Advent Children Complete, she is voiced by Ariel Winter in English and by Sumire Morohoshi in Japanese.[65]
Denzel[edit]
Denzel (ãã³ã¼ã«Denzeru) is a young boy who resides with Cloud, Tifa, and Marlene in the city of Edge. He first appears in Advent Children as a sufferer of the incurable disease Geostigma. He and many other sick children are lured to the Ancient City of the Cetra, where they are brought under Kadaj's control. Denzel regains his senses after Tifa protects him from Bahamut SIN during the final conflict. He is later healed of his Geostigma by drinking the water in Aerith's church. In Advent Children, Denzel is voiced by Benjamin Bryan in English and Kyosuke Ikeda in Japanese, and Advent Children Complete, he is voiced by Aaron Refvem in English and Kazumu Izawa in Japanese.[65]
Reception[edit]Critical reception[edit]
The characters of VII received near-unanimous praise from critics for their original appearance. In an article on GameSpot, it was stated that, despite the premise not being unique, it was 'Cloud's interactions with other characters, especially between him and [Sephiroth] which make the story so special'.[96] Thierry Nguyen of Computer Gaming World found that both the story and character development were strong, saying that as the players progressed through the game, 'these characters intrigue you, and you get so attached to them that you might jump as a reaction to a shocking event on the first disc. Final Fantasy VII evokes that kind of emotional response.'[97] Steve Bauman of Computer Games Magazine called the characters 'funky', saying that the characters 'worked wonders' on some of the poorer dialogue.[98] Simon Parkin of Eurogamer praised the characters' 'clear motivations, desires and flaws'.[99] RPGFan generally praised the characters, especially Cloud, Tifa and Sephiroth, and said that 'while on the surface they certainly do appear to fit certain stereotypes, a second look will reveal that they transcend these qualities and are compelling and complex personalities underneath.'[100]
While the mobile game Before Crisis, the first Compilation game title to be released, has received limited western commentary, writers at AnimeFringe felt that 'the chance to reverse the good and bad guy roles should be welcomed by many.'[101]Advent Children received mixed views from critics. Carlo Santos of Anime News Network felt that, due to the film's pace and context, viewers were not given enough time to get to know the characters.[102] These sentiments were echoed by John Eriani of Mania Entertainment, who particularly faulted the lack of character names or explanations of the villains' motives.[103] Chris Carle of IGN was critical of the lack of motivation for those who were not familiar with the series, but praised both the English and Japanese voice acting.[104] Michael Beckett of RPGamer, while generally less than impressed by the overall story, said that it '[provides] some interesting insights into a few of the less-developed characters of the game, though Cloud receives most of the attention and development as the story unfolds'.[105]
Opinions on the characters of Dirge of Cerberus were again mixed to positive. IGN's Jeremy Dunham was fairly positive, saying that the new characters 'go through quite a bit of development and even some of the old ones have a chance to shine'. He was also pleased with Vincent's portrayal and development in the title.[106] Rob Fahey of Eurogamer felt that the focus on characters that were secondary or optional in the original was a weak point of the game, and that those not familiar with the original game would possibly feel lost.[107] GameSpot's Greg Mueller praised the game's focus on Vincent's origins and development, despite finding the large number of new characters a little confusing.[108]Crisis Core's characters were generally praised. GameSpot's Kevin VanOrd said that, despite new and familiar characters appearing, it was the further-explored characters of Zack and Sephiroth that he found himself sympathising with: 'The way their personal stories weave in and out of each otherâand set the stage for the events in Final Fantasy VIIâmakes Crisis Core not just the finest role-playing experience available on the PSP, but also one of the best Japanese RPGs in years.'[109] Ryan Clements, writing for IGN, was pleased by the story's focus on Zack and his interactions with other characters rather than a grand narrative.[110] Gerard Villorria of GameSpy was also positive, saying that exploring the relationships between old characters was 'a key element', while finding the new characters and their backstories 'equally interesting'.[111]
Legacy[edit]
The characters of Final Fantasy VII and the Compilation have remained highly popular, often being cited as some of the best characters in both the Final Fantasy series and video games in general by both critics and fans. Reader and critic lists on gaming site IGN have all placed them high, with one reader poll in 2014 having multiple VII characters dominating a list of the top ten characters in the series as a whole.[112][113][114] Sephiroth remains one of the most popular villains in video game history, unanimously voted number one by the staff of Electronic Gaming Monthly in their 'Top 10 Video Game Bosses' list in October 2005.[115] In late 2007, Dengeki PlayStation named Cloud Strife the best character of all time in their retrospective awards feature about the original PlayStation. Aerith placed fifth, Tifa placed eighth and three other characters placed in the top 50; Sephiroth at fourteenth, Reno at fifteenth, and Yuffie at forty-second.[116] Cloud placed second in a Famitsu reader poll for Japan's favorite video game character.[117] In a list of the best Final Fantasy characters made by Complex, characters from Final Fantasy VII occupied seven out of the twenty places, with Sephiroth and Cloud coming third and first respectively.[118] The character of Cloud has also influenced character design in the series, having had a profound influence on the design and portrayal of Lightning, the central protagonist of Final Fantasy XIII and its sequels.[119][120]
References[edit]
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Characters_of_the_Final_Fantasy_VII_series&oldid=904497005'
Final Fantasy 7 City Of The Ancients Music
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Final Fantasy VII Guide - WalkthroughBone Village, The Sleeping Forest & City of the Ancients
Head to Bone Village, which is located on the northern continent. You can get off at the beach nearby. You may have been here before, but now is the first time you can actually dig for items. It's a mini-game of some sorts, and a pretty uncovered one so far. I will cover every aspect of it, but not in the walkthrough. There's a special section for it. Anyway, you will want to get the Lunar Harp first, as you need it to proceed with the story.
Final Fantasy 7 City Of The Ancients
Talk to the man sitting in the doorway, as he's in charge. The basic principles of digging are easy. There are several spots that hold treasure, however you don't know where those spots are. In order to find out where the spots are, you place 1 up to a max of 5 diggers with the square button. Then you ignite the bombs, after which the diggers will all face the direction where (one of) the spot(s) is. Where their line of view crosses, that's where the spot is. The Lunar Harp is located on the upper level, slightly right of the smoke coming out of the building. You can basically skip the whole 'placing diggers' part and just mark that you want to dig there. The next morning you can grab the Lunar Harp from the chest near the entrance.
There are several other treasures to be gotten in Bone Village, including 1 Mop, 1 Buntline, 1 Megalixir, and infinite Elixirs, Turbo Ethers, Ethers and Potions. Later, the Key Item 'Key to Sector Five' can also be dug up, but not right now. If you're interested in digging all these treasures up, refer to the special Bone Village section. I will, however, explain a trick here on how to get infinite Elixirs (for free) fairly easy now.
To stock up on Elixirs, just talk to the leader and skip placing diggers and igniting bombs, until you have to mark the spot. Now, do you see the F-16 aircraft? The nose of it lies on the ground. Position Cloud so his head touches the top of the aircraft's nose. This is the place you want to dig for many Elixirs. Mark it, and check the chest afterwards. Nothing in it? Don't worry. there won't be an Elixir in it every single time. Your chances of getting an Elixir are about 1 out of 7 tries. I find it fairly decent, especially seeing how an Elixir is a rare item, and getting so many of them now already isn't done very often. Don't forget to skip placing diggers, as you don't need them to find the spot. Enjoy yourself. when you're done, enter the Sleeping Forest.
Walk to the next screen, which has a view from the top. The Lunar Harp is automatically used, and you can go further north. Note: If you haven't gotten the Kjata Materia yet, do so now. The red orb will quickly disappear all the time, so be quick grabbing it.
(Fort Condor Note 12:)
Yeah, right after you wake the Sleeping Forest with the Lunar Harp, this battle is available. Again, while the game says you don't get anything (gives a tiny blank text box), you receive 5 X-Potions for winning this 11th battle.
Head north to the next screen. Walk under the tree trunk to the chest, that holds a Water Ring. Then go back and walk through the tree trunk to the other side. Note: In this area you can find Boundfats. From this enemy you can steal, win, or morph Dazers, an item that inflicts the status 'paralyzed'. This is the only item that does this, so it has it's uses on many times.Grab some if you want. In the next screen enjoy the view and walk to the end. You'll be on the world map in the corral valley between the Sleeping Forest and the Forgotten Capital, also known as City of the Ancients. Enter.
You'll come at an intersection right away. Head left to find a house with a save point and a chest that holds a Magic Source. Then head out, and walk further to a next screen. Walk downstairs here to find a chest with an Aurora Armlet inside. This is a great armor for this time in the game. Head back to the intersection and head right. Enter the first house to find a Guard Source. In the second house you can find an Elixir in the chest, and an Enemy Skill Materia behind the upper bed. Take your team members their advise and take a nap.
(Fort Condor Note 13:)
This battle is available after the nap. It's still possible to just exit the City, so don't worry. Again, while the game says you don't get anything (gives a tiny blank text box), you receive 5 X-Potions for winning this 12th battle.
When you wake up, go back to the intersection and walk all the way north. Enter the building, and grab the Comet Materia at the very top. Proceed down the blue shining stairs in the middle. Mr. Fish is no longer there. Walk down the large crystal stairs, and save your game if you wish. Also, equip someone with the Water Ring.
Walk up to the stone steps. Then walk to Aeris.talk to her until a scene occurs and you will have to fight Jenova-LIFE.
After the sad scenes you'll have reached the end of Disc 1. If you have been playing from the first Reactor till here, I'd say.Get a freaking break! Yeah, there are always people who try stuff like that, right.? After changing the disc, you're supposed to head north.
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